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![mount and blade warband 1.174 cheat engine mount and blade warband 1.174 cheat engine](https://media.moddb.com/images/mods/1/31/30534/mb150.jpg)
Enabled trigger ti_on_agent_end_reloading. Added operations: agent_set_personal_animation, agent_get_personal_animation, agent_set_default_animations, agent_cancel_current_animation. Added operations: player_temp_ban, dict_get_pos, dict_set_pos, str_regex operations, array operations. New feature: magic dynamic n-dimensional typeless arrays. Added operations: array_eq, array_neq, array_gt, array_ge, array_lt, array_le. Re-fixed dropped items with high ids not being displayed correctly on clients (bug # 3157, fix available only in non network compatible mode) Fixed bug: ogp_server crashes with long map filenames. Repaired and enabled operation set_prop_collision_threshold. Fixed crash with AgentAttackCollidesWithPropHook. Added dict_load_file_json and dict_save_json operations. Added dict_from_url_encoded_json, dict_to_url_encoded_json and str_decode_url operations. Operation dict_to_url_encoded_json now created json is writen in a single line. Fixed operation dict_from_url_encoded_json. Added operation send_post_message_to_url_advanced. Fixed lua game.call_script not working for some reason. Added operation agent_get_ranged_damage_modifier.
![mount and blade warband 1.174 cheat engine mount and blade warband 1.174 cheat engine](https://i.imgur.com/giDPoIr.jpeg)
Fixed precision loss for agent_get_._modifier operations. And for triggers: max rotation speed for ti_on_agent_turn and raw damage for ti_on_agent_hit. Fixed precision loss for agent_get_animation_progress, agent_get_scale, fst, get_water_level, party_stack_get_experience, position_get_vector_to_position, overlay_get_val operations. Added operation multiplayer_cur_profile_get_skin. Limit for multiplayer gold increased to 1000000000. More skins support for multiplayer profile. Added operation item_set_horse_blood_particles. Response for http request for server info now sends correct headers and opens on any browsers. Lua iterator game.propInstI now work as exactly like try_for_prop_instances. (requires allow_wse_execute_statement_blocks = 1 in module.ini) Fixed and restored operations break_loop, continue_loop, try_for_dict_keys. Added ini settings option "disable_game_const_warnings" that mutes warnings during msfiles folder scanning. Added game.fail which will trigger a ms op fail in lua_call. Added lua callback for chat messages (game.OnChatMessageReceived) Return values in module triggers now optional Bug fixes for hex constant parser, presentation triggers, os.rename Clear lua stack when it reaches 100 to prevent stack overflows Removed admin privilege from WSELoader.exe
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agent_get_item_cur_ammo and agent_get_ammo_for_slot operations takes any item slot. Fixed item_set_horse_blood_particles operation. Extended agent_set_animation_progress operation. Added agent_body_meta_mesh_deform_in_range, agent_body_meta_mesh_deform_in_cycle_loop, agent_body_meta_mesh_get_current_deform_progress, agent_body_meta_mesh_get_current_deform_frame operations. Enhance the Module System with the files in the WSESDK directory (see README.txt for more information) Steam exe currently not supported! Also Taleworlds silently updated 1174 exe from istaller.Ģ. And my knowledge is not so great like a cmpxchg8b. It's hard work to reverse engineering and time-consuming. Since the development of WSE the abandoned by author, I decided to port WSE of their own under the new patches. In the new warband updates were about 10% functional of WSE. Warband Script Enhancer for latest version of Warband (current 1.174)Ī program that enhances the Warband engine by adding operations/scripts/triggers and changing hardcoded game mechanics.